Turn a wrench and the bolt moves along its axis, at a right angle to both the handle and your push. Space has a product that captures exactly this. It takes two vectors and returns a vector perpendicular to both, whose length measures the area they span. It is defined for vectors in three-dimensional space, and its direction depends on the right-handed axes from the first lesson.
Key terms
Cross product
Definition For vectors and in three-dimensional space, the cross product is the vector whose components are listed below as a column, first component on top,
The column is only a narrower way to write the same vector. In angle brackets it is . A convenient way to remember it is the symbolic determinant
expanded along the first row with the middle term subtracted,
It is only a memory aid, since a real determinant has numbers in every entry.
In plain words Each component comes from the other two components of the vectors, multiplied crosswise. The minus sign on the middle term is the most common place to slip.
Example For and ,
Perpendicularity and algebraic rules
Definition For all vectors , , in space and every real number ,
The cross product is not commutative, and it is not associative. In general .
In plain words The result is always perpendicular to both factors. Swapping the order flips it to point the opposite way.
Example With from above, check and . This check takes seconds and catches most arithmetic slips. In the other order, . Non-associativity shows up already with basis vectors, since but .
Right-hand rule and length
Definition Let and be nonzero, nonparallel vectors with angle , where . In right-handed coordinates, is the unique vector that
- is perpendicular to both and ,
- has length ,
- points the way your right thumb points when the fingers curl from toward through the angle .
The length formula also holds for nonzero parallel vectors, where or and both sides are . Since for , two nonzero vectors are parallel exactly when . If or is , the cross product is and no angle is needed. For the basis vectors,
In plain words Of the two directions perpendicular to both vectors, the right hand picks one. The order of the factors decides which.
Example The vectors and lie along the positive and axes. Curling from to points the thumb up, and the formula agrees, since , with length . Reversing the order gives , pointing down. The vectors and have cross product , and indeed the second is times the first.
Parallelogram area
Definition The parallelogram with adjacent sides and has area
The triangle with sides and from a common vertex has half this area. If and are not parallel, is a nonzero normal vector to every plane that contains both directions.
In plain words Base times height is times , and the cross product packages that as a length.
Example Take the triangle with vertices , and . With and ,
Its length is , so the triangle has area , and is normal to the plane through the three points.
Torque
Definition If a force acts at a point whose position relative to a pivot is , the torque about is
where is the angle between and . When the torque is nonzero it points along the axis about which the force tends to rotate the object, and by the right-hand rule the rotation looks counterclockwise from the tip of . With meters and newtons, torque is in newton meters.
In plain words A longer handle, a stronger push, and a push closer to a right angle all turn the bolt harder. Pushing straight along the handle does nothing.
Example A wrench handle runs from the bolt along meters, and a force newtons acts at its end. Then
with magnitude newton meters. As a check, and is perpendicular to , so the magnitude is .
Scalar triple product
Definition The scalar triple product of , , is the number . It equals the determinant
It is unchanged by a cyclic shift of the three vectors and changes sign when any two of them are swapped, so
In plain words Put the three vectors in the rows of a matrix and take the determinant. The order of the rows matters only through the sign.
Example For , and , expanding along the first row gives
Swapping and gives .
Signed and geometric volume
Definition The parallelepiped with edges , , from one vertex has volume
The triple product itself is a signed volume. It is zero exactly when the three vectors are coplanar, that is, when they lie in one plane once they are drawn from a common initial point. Three vectors that are not coplanar form a right-handed ordered triple when lies on the side of the plane of and that your right thumb points to as your fingers curl from toward , which is the side points to. Otherwise the triple is left-handed. In right-handed coordinates the identity shows that the triple product is positive for a right-handed triple and negative for a left-handed one. For example . The tetrahedron with the same three edges has volume .
In plain words The size of the triple product is a volume, and its sign records the handedness of the three edges. Zero means the box is flat.
Example The vectors above give a box of volume , and since the triple product is positive, is right-handed. For , and the determinant is , so they are coplanar. Indeed .
Check yourself
- Compute and check your answer.
Show the answer
The components are , then , then , so the cross product is . Its dot products with the two factors are and .
- Find the area of the triangle with vertices , and .
Show the answer
The cross product has length , so the area is .
- Are the points , , and coplanar?
Show the answer
Yes. With , and , the triple product is
so the four points lie in one plane. In fact .